At a Glance: Rattle, Battle, Grab the Loot is surprisingly multi-layered in its mechanics. Components are excellent and it feels so cool to upgrade your galleon as you go on pirate-y adventures.
Rattle, Battle, Grab the Loot is a nautical dice combat game for 2-5 swashbucklers. Designed by the great Polish designer Ignacy Trzewiczek, this is a multi-layered, quirky game that involves dropping dice into the game box itself, and upgrading your galleon as you go on adventures. Each player has dice in their color that represent their vessels that they can commit to adventure scenarios. Once the adventure begins, players drop their dice plus any enemy ships into the box, which is made to look like the sea. Depending on what symbols you roll and how close you are to other dice “ships”, the battle is resolved and players grab some loot. Then, once the battles and adventures are done, the players return to port and can purchase cool stuff, and upgrade their big galleon or hire helpful crew members. Throughout the game, Victory Points are earned and whoever has the most at the end is the winner.
This game has so much going on, from the spatial element of dropping the dice into the box and measuring range for attacks, to the various adventures, shopping at port, and of course, adding cool upgrades to your galleon. The upgrades aren’t just cards either, they’re actual components that you can place on your ship. They’re totally unnecessary, but make it so much cooler to distinguish your ship from everyone else’s. Which brings me to the coins, which are actually metal. Again, they did not need to be metal, but I love the sound of them clinking together when you take home the booty.
This game surprised me. You go in thinking it may just be a dice-chucking game, but then it has the interesting combat rules where proximity of where the dice fell is very important. Then, you see the components are excellent. What you get is a top quality game in every respect.
Amazing price for what’s inside: https://amzn.to/2PH12n7