At a Glance: Tides of Time is a small card game that feels epic, and has amazing artwork.
Tides of Time is a 2-player card-drafting game of simple ideas, but has a grand theme of building a civilization through thousands of years. Each game consists of three rounds or “ages” of time where players draft cards for their collections that score points. The cards are separated into 5 different suits and each scores in a different way. Once the cards are all drafted, players tally their points and can keep 1 card in their collection as a “relic of the past”, which they can build upon in the next age(s). After 3 rounds, whoever has the most total points is the winner.
I’m already a sucker for card-drafting as a mechanic, so Tides of Time gets a head start so to speak. The cards interact with each other in interesting ways in that sometimes a card that gives you points for having blue-suited cards may be a different suit altogether and likewise contribute to another scoring card. The ability to keep a card that carries through the following ages is good, and I wish there was more of that idea—of compounding on what you’ve already built. But this is not a big civilization-building game. At its heart, it is a light 2-player game with an aesthetic and theme that adds grandeur to it. But it does not feel like something shallowly pasted on. There is some meat here.
The artwork on the cards is outstanding; some of the best I have seen. There is an ancient, yet otherworldly vibe about it. It’s a very small package, but is epic & elegant in its delivery. And since it’s so small, it’s super affordable!
Check it out: https://amzn.to/2S2x5uJ